domingo, 23 de janeiro de 2022

Emulation - Chess

Quando estou com computador dedicado na bancada, a ideia a fazer vários testes. Primeiro porque o teste de ligar faz parte do estado de conservação da máquina. Componentes eletrônicos nao podem ficar muito tempo sem ligar.

Neste diapasão, segue uma partida interessante do Glasgow contra game ARB x Glasgow, a seguir: Games

[Event "Computer chess game"] [Site "OMPERICIAS-PC"] [Date "2022.01.22"] [Round "?"] [White "ARB 4 MHz"] [Black "Elite Glasgow"] [Result "1/2-1/2"] [ECO "A79"] [Annotator "Tactical Analysis 5.1 (4s)"] [PlyCount "140"] [EventDate "2022.??.??"] 1. d4 Nf6 2. c4 c5 3. d5 e6 4. Nc3 exd5 5. cxd5 d6 6. e4 g6 7. Nf3 { [%cal Bg1f3,Bf3d2,Bd2c4][%mdl 32]} Bg7 8. Be2 O-O 9. O-O Re8 10. Nd2 Na6 11. f3 Nc7 12. a4 b6 13. Nc4 Ba6 14. Bg5 h6 {14...Qd7 is vanishing.} 15. Bh4 {White is more active. A79: Modern Benoni: Classical: 9...Re8 10 Nd2 Na6 11 f3.} Qd7 { [#]} 16. Qd3 $146 ({Predecessor:} 16. Qd2 Bxc4 17. Bxc4 a6 18. Bd3 b5 19. b3 Nh5 20. Rac1 bxa4 21. bxa4 Rab8 22. Kh1 Rb4 {0-1 (53) Sevian,S (2660)-Indjic,A (2618) Chess.com INT 2020}) 16... Rf8 17. Qe3 {White is slightly better.} Ng4 18. Qd2 ({Don't go for} 18. fxg4 $2 Bd4 19. Bf2 Bxe3 $19) 18... Bxc4 19. fxg4 ( {Of course not} 19. Bxc4 Ne3 $1 {[%mdl 512]} 20. Bd3 (20. Qxe3 Bd4 $17) 20... Nxf1 21. Kxf1 a6 $17) 19... Bxe2 20. Qxe2 a6 21. Bf6 Rfe8 22. Bxg7 Kxg7 23. Qf2 Qe7 24. b3 {[%cal Oe4e5]} f6 25. Qd2 b5 {Threatens to win with ...b4.} 26. Qf4 b4 27. Ne2 Qe5 {And now ...Qxf4 would win.} 28. Qxe5 (28. Qf2 {with more complications.} Rf8 29. Rae1 Rf7 30. Ng3 Rg8 31. Re3) 28... Rxe5 29. Ng3 Rae8 { [%cal Oc5c4]} 30. Rf2 Rxe4 (30... c4 $5 {[%cal Rc4c3]}) 31. Nxe4 Rxe4 $15 { [%mdl 4096] Endgame KRR-KRN} 32. Rd1 Rxg4 33. Re2 {Prevents Re4.} Kf7 { Inhibits Re7+.} 34. Kf2 Rh4 $2 {[#]} (34... Rf4+ $17 {and life is bright.} 35. Ke3 Rf5) 35. Kg3 $2 (35. Rde1 $1 $16 {is forced if you want to stay better.} Nxd5 36. Re6) 35... Rh5 36. Red2 Re5 37. Kf3 {Prevents Re3+.} Ke8 38. h4 Kd7 39. g3 f5 40. Kf2 Kc8 $2 ({Better is} 40... Ne8 $19 {aiming for ...Nf6.} 41. Kg2 Nf6) 41. Kf3 {[%cal Oh4h5]} Kb7 42. Rd3 Kb6 43. R3d2 Re4 44. Rc2 a5 45. Rd3 g5 {[%cal Oc5c4]} 46. hxg5 hxg5 {[%cal Oc5c4,Bh6g5,Bg5g4][%mdl 32]} 47. Rc1 { Inhibits c4.} (47. Rh2 $17) 47... g4+ $19 48. Kg2 f4 $2 (48... c4 $19 49. Rxc4 Rxc4 50. bxc4 Kc5) 49. gxf4 $15 Rxf4 {[%cal Oc5c4]} 50. Kg3 Rf5 51. Kxg4 Rxd5 52. Rh3 Re5 53. Rd1 d5 {White must now prevent ...c4.} 54. Kf4 Re7 55. Rh6+ Kb7 56. Rh5 c4 57. bxc4 Re4+ 58. Kf3 Rxc4 59. Rd3 Rc3 60. Ke2 Rxd3 61. Kxd3 $11 { KR-KN} Ne6 {( -> ...Nf4+)} 62. Re5 Nc5+ 63. Kd4 Kb6 64. Kxd5 Nxa4 65. Kc4 Nb2+ 66. Kb3 {[%mdl 1024] White has compensation.} Nd1 67. Re6+ Kb5 68. Re5+ Ka6 69. Re6+ (69. Re1 $5 {[%cal Re1d1]} Nc3 70. Kc4 $11) 69... Kb5 70. Re5+ Ka6 { Weighted Error Value: White=0.47/Black=0.56} 1/2-1/2






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