Todos os créditos desta matéria pertencem a Players Chess News (1986) com atualização de Source: 11-1986, International Players Chess News: A History (Recap) of Chess Computers.
(Slightly edited by Hein Veldhuis.)
Fidelity Champion Sensory Chess Challenger
Fourth Micro Chess Championships in Glascow, Scotland, August ‘84 and appears to be close to 1900 strength.
Entering the moves into the computer’s bram is easy. It does not involve laborious keying-in. Just play the garne naturally and each move you play is automatically ingrained into its brain, as long as you are in programming mode. You can create your own monster - the variations you dread playing will keep coming back in future games to haunt you. You may find after drilling yourself through many games that certain variations you used to have a difficult time
playing against you now find easy to play. At that time you may steer the machine much deeper down the line to a fork where you feel that the branch the machine usually opts for poses fewer problems than one it plays less frequently (or perhaps the friend you’re trying to beat plays the less frequent line). At that fork you can change the ratio of response - have it play the move it usually opts for only 1 in 10 times, and the other move, 9 out of 10 times. If you ever find that you master the line altogether then you may delete that line leaving space for others. The deletion flexibility is especially important if you are close to the programmable moves, which is 2400 half moves. This programmable feature is only of
optimum use to stronger players who are objective enough to recognize their own weaknesses. Weaker players who purchase the Super and hope to get to master strength can utilize this feature more fully as they go up the ladder.